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Games Workshop - Warhammer 40,000 - Black Templars: Primaris Crusader Squad

£25.65£51.30Clearance
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Power Weapon ( Power Axe, Power Fist, Power Maul or Power Sword) (any type; 1 Initiate in the squad only)

All three squads are kitted out with as many pyreflamers as possible, as well as (heavy) bolt pistols and Astartes chainswords for close-range dominance. 40 angry Space Marines running at you at full speed, supported by a Marshal with the Crusader’s Helm (to ensure they’re all in range of his Rites of Battle aura ability), and a Primaris Ancient to keep them fighting to the last, is certainly an intimidating prospect.Alternatively, one Initiate can be built as a Sword Brother, who has a choice of helmeted and unhelmeted heads. He can be built with a power sword or power axe, and a heavy bolt pistol or pyre pistol.

From that point on, the Initiate takes sole responsibility for his pupil's training and conduct. He swears an oath to prepare the Neophyte for his entry into the brotherhood that is the Chapter, teach him of its history, and guide him through its holy rites of worship to the Emperor. Once you have selected an eligible unit to declare a charge, you must select one or more enemy units within 12" of it as the targets of that charge. The targets of a charge do not need to be visible to the charging unit. The Castellan is based closely on the iconic cover art by John Blanche from the third edition of Warhammer 40,000. Designing this miniature came with its own challenges as “he doesn’t follow the modern design language of the rest of the range”. The Sword Brethren are the elites at the top of the Chapter, and they have earned the right to fight however they like, Maxime explains.

High Marshal Helbrecht

Some weapons have ‘Blast’ listed in their profile’s abilities. These are referred to as Blast weapons. In addition to the normal rules, the following rules apply to Blast weapons: They have access to the best gear, even esoteric weaponry – but being knights, they favour swords and axes. They could wear a power fist if they wanted to, but they’re all about the idea of nobility.” Grav-cannon or Heavy Bolter or Lascannon or Missile Launcher or Multi-Melta or Plasma Cannon (1 Initiate in the squad only) If the Devastator Doctrine was active for your army during the previous battle round, you can change it so that the Tactical Doctrine is now active.

The only 'niche' I've found is bringing two Pyreblasters and a Pyre Pistol. This is a funky flaming setup, but it's still on S4 with AP1 which just isn't worth the 25 points to bring it imo, and also requires a delivery method. Each miniature is covered with unique details, suggesting that they all have their own personal artificer to work on their equipment. “They even have nicer chains of devotion than the rest of the Chapter,” Maxime points out. All three are core units, while the first two are troops and count as objective secured. The PCS is the most versatile and can be kitted for ranged shooting, melee or a combination of both. I would argue that PCS is always a better choice over AIS since it’s much more flexible and better at melee since you can take multiple powerfists. The one advantage AIS has is it can fight twice using a stratagem, which can be quite situational and not always advantageous. PCS offers everything desired for Veteran Intercessors, costs less points, is objective secured and again is more flexible. Remember that PCS get most of their wargear for free, such as the powerfists.

If the Tactical Doctrine was active for your army during the previous battle round, you can change it so that the Assault Doctrine is now active. The Marshal shows his status in fully personalised artificer armour, with layering, rivets, and cables to give him a brutal and archaic look. His left pauldron and the cloak are a reminder that all Marshals are selected from the Sword Brethren (as are the Castellans). You then make a Charge roll for the charging unit by rolling 2D6. The result is the maximum number of inches each model in that unit can be moved if a Charge move is possible. For a Charge move to be possible, the Charge roll must be sufficient to enable the charging unit to end that move: The six Primaris Initiates have a variety of helmeted heads and unhelmeted heads. Two Initiates can be built with a choice of auto bolt rifle or heavy bolt pistol and Astartes chainsword, while the third can be built with an auto bolt rifle, a pyreblaster, or a heavy bolt pistol and an Astartes chainsword, with the option to change the chainsword to a power fist.

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